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Server: irc.irchighway.net
Channel: #EDP
You must have a registered nick to join.
I'll usually be lurking.
Enjoy.
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Sunday 30 March 2008
IRC
on Sunday 30 March 2008 - 20:10:42 | by ThomasTuesday 27 May 2008
More Beta Testers
on Tuesday 27 May 2008 - 16:56:05 | by ThomasPlease welcome begone77, bread, Cactrot, Cozman, DarktrB, Deathalicious, Karma Beehive, KFD, Khazamondo, Ratty, Sandslash, Sea, StrickNine, The_Revelator, and Thorium to the beta testing team.
Sunday 06 April 2008
Progress Update 02
on Sunday 06 April 2008 - 01:34:46 | by ThomasI finished doing the new UI. I think it turned out well. Menus slide smoothly as a transition from one screen to the next. Message boxes fade in and out, buttons slowly pulse on mouse over, and other different effects.
I also made two sets of ambient background music, and added some custom fonts.
Milestone data:
Closed tickets: 2
Active tickets: 6
Check the extended post for screenshots and repository history.
[ Read the rest ... ]
I also made two sets of ambient background music, and added some custom fonts.
Milestone data:
Closed tickets: 2
Active tickets: 6
Check the extended post for screenshots and repository history.
[ Read the rest ... ]
Wednesday 02 April 2008
New Beta Testers
on Wednesday 02 April 2008 - 16:53:30 | by ThomasThis is a little belated (for Dave) but please welcome Dave (biggoron) and Leo (heyitsleo) to the beta testing staff.
Progress Update 01
on Wednesday 02 April 2008 - 07:04:36 | by ThomasI'm still working on the netcode. It's hard coming up with a smooth system that doesn't present a lot of jerkiness or lag. Right now I'm switching over to an interpolation system and seeing how that works.
I had a problem for 3 hours or so where the game would lock up, but not be locked up at the same time. The window would be frozen, but the player would still turn to look at the mouse. (I could tell due to the direction packets still being sent) I eventually figured out that it was a problem with the netcode, I was sending doubles client-side but reading them as shorts server-side. Oops.
I hope to get the movement netcode done today. We'll see how it goes.
Thanks for Dave, Andy, David, and Leo for testing.
I had a problem for 3 hours or so where the game would lock up, but not be locked up at the same time. The window would be frozen, but the player would still turn to look at the mouse. (I could tell due to the direction packets still being sent) I eventually figured out that it was a problem with the netcode, I was sending doubles client-side but reading them as shorts server-side. Oops.
I hope to get the movement netcode done today. We'll see how it goes.
Thanks for Dave, Andy, David, and Leo for testing.
Go to page >>
Latest Forum Posts
| Thread | Poster | Views | Replies | Lastpost | |
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Few questions (General) | begone77 | 114 | 3 | Thomas Thu May 29 2008, 11:43PM |
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Testing (General) | biggoron | 142 | 1 | Thomas Sat Mar 22 2008, 10:45PM |
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Official Development Updates (News) | Thomas | 117 | 1 | Thomas Sat Mar 22 2008, 05:25PM |
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Commenting error (Discussion) | biggoron | 142 | 1 | Thomas Sat Feb 02 2008, 10:28PM |
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Hello? (Discussion) | biggoron | 216 | 7 | Thomas Mon Jan 07 2008, 07:22PM |
| Threads: 24 | Replies: 38 | Views: 4744 | |||||




